Part of the ColPort family:
Game · About 30 minutes a scenario

The emergency game

Pick a scenario and play it on a map of your own streets. Get the household ready, make the calls while the emergency runs, then record the damage and reach the right authorities.

Play in your browserOpens the game at commons.colport.io/noodspel/. Haarlemmermeer is playable now.
Length
About 30 minutes a scenario
Languages
Dutch, English, Turkish, Arabic, Ukrainian
Cost
Free, no account
Works on
A phone, a tablet or a computer
Your data
Your postcode and house number stay on your device
Map of the Haarlemmermeer polder shaded deep blue for flood depth, with Schiphol's runways visible inside it
Flood depth in the game's model. Built on open Dutch data: AHN heights, 3D BAG buildings (TU Delft and 3DGI, CC BY 4.0), BGT trees, NWB roads and CBS neighbourhoods

How a scenario runs

About 30 minutes each, in three phases.

  1. 1 · BeforeGet the household ready.
  2. 2 · DuringMake the calls while the emergency runs.
  3. 3 · AfterRecord the damage and reach the right authorities.

Four scenarios

  • Flood. The polder floods after a storm.
  • Chemical fire. A fire at Schiphol Trade Park.
  • Storm. Code red.
  • Power cut. The grid fails across the area.

A classroom mode, and a senior mode with larger text and more time.

Before you play

This game is an educational simulation, not official government advice. In a real emergency, always follow current instructions from NL-Alert, NH Radio, and Veiligheidsregio Kennemerland.

Not affiliated with or endorsed by VRK, GHOR, Rijkswaterstaat, the Red Cross, the Gemeente Haarlemmermeer, or other named organizations unless explicitly stated.

Your progress here

Not started yet. It counts as started when you begin a scenario, and as finished when you play one to the end.